DAMN:EU 0.59 Changelog
- Flashbang's power is slightly increased. They are more direction dependant.
- Red dot on radar is on except when your weapon is silenced
- Sniper unscope is stock
- Muzzle flash is off
- Visual Hitblips are on -There is a new "dink" noise when head-shotting people.
- Limb damages have been added to all weapons
- Smg limited to 2 per side
- New Shoutcaster options including a new third person overlay, and permanent red dots on radar when in the eyes of a player.
- Cars and Barrels do much less damage than before, they will kill you if you are right next to it when it explodes
- Grenades are no longer cookable, as well as no grenade indicator. Their power is the same as promod.
- Weapons are now restricted depending on which side the player is on.
- You can now keep 1 weapon after rounds. The weapon has to be in your class, and you can only keep Assault Rifles and SMGs. A menu pops up at the start of a round and you pick between the weapons shown on screen. You can press escape to keep the gun you started with last round.
- The g36c - is now a spec ops weapon bridging the gap between the long range assault weapons and the short range mp5 and ak74u – it is available to both teams.
- Hitbox changes - Hitbox damage multipliers have been changed - previously in call of duty 4 the damage multipliers were 1.4x to the head and 1x to everywhere else. This has now changed to 2x in the head 1.4x neck 1.2x torso 0.8 arms and legs and 0.4 hands and feet. This is to help promote aim and controlled fire of weapons.
- Stopping power is on with a 1.2x overall damage multiplier
- G3 – slight nerf in fire rate, but it has a 1 shot headshot at close to mid range.
- M14 - reduced fire rate. It is a 1 shot headshot at all ranges
- Deagle is as stock
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