The DAMN:MW mod works in a very similar way to that of Promod with all the features of Promod and some additional changes.
DAMN mod Changelog:
Menu Screen revamped - The menu screen has been reworked and now picking weapons couldnt be easier
Multiplayer options - All the major ingame tweaks such as maxpackets and fps are now in the multiplayer options menu
Weapons per side - Players now play as marines on defence and opfor on attack on all maps with certain weapons assigned to each side.
Opfor/Attack:
- Ak47
- Mp44
- G36c
- G3
- Ak74u
Marines/defence:
- M16
- M4
- M14
- MP5
All other weapons are availible to both teams - All silenced weapons have been removed.
Hitbox changes - Hitbox damage multipliers have been changed - previously in call of duty 4 the damage multipliers were 1.4x to the head and 1x to everywhere else. This has now changed to 2x in the head 1.4x neck 1x torso 0.6 arms and legs and 0.4 hands and feet. This is to help promote aim and controled fire of weapons.
Sniper rifles - Headshot does 220 damage and will kill through walls, bodyshot does 110, arms legs and feet is a major tag.
Sniper rifle unscope - Works more like cod1 unscope when standing still, has a high spread when moving still.
M16 - reduced fire rate weapon works similar to a rifle now - two bullets from the burst in the head kills, 3 in the body kills.
G3 - reduced fire rate - fires similar to a Garand from CoD2
M14 - reduced fire rate and clip size of 10 - Weapon does single shot headshot, 2 shots in the chest - works similar to a cod2 rifle
MP5 and AK74u - The weapons have had their range reduced to help stop "sniper ak74u" people across the map. The guns are still very effective close range.
Deagle - Reduced rate of fire and slight nerf of damage to adjust it with the new hitboxes. still a very effective secondary weapon.
SMG class limit is now 2 per team
Nades - Cooknades have been removed completely, nade throwing distance has been nerfed to around 30% less distance, damage radius has been reduced by around 30%
Wallbanging - Has been reduced on all weapons and all surfaces by around 25% - it is still possible to get a kill and find out where people are but just slightly less effective
Crosshairs - The crosshair on weapons is now thinner and looks similar to the cod1 crosshair
Hitblips - Visual hitblips are now off - audio hitblips are still on and thud through walls as well as a dink when headshotting people
Healthbar - Healthbar added although regen is still on when you are on low health you will not get the red viens in view.
Shoutcaster now has a minimap when spectating the game in eyes of players
New score text for players showing the team scores
Flash Grenades - work like CS 1.6 effective when looked at but limited when turning away, when selecting flashes you get 2x for the round.
Muzzle flash - has been turned back on